leanwellback: don, kathy and cosmo linking arms and dancing (film- sunbeams will soon smile through)
[personal profile] leanwellback
what a joy it is
to have time to do nothing
with people you love
leanwellback: two young boys in chitons amidst greek steps and columns (film- it was most tranquil)
[personal profile] leanwellback
The charred remains of a cathedral
With broken glass and flames filling the nave
And the words "Gott ist tot"
The exhibit has models for centuries of philosophy
Visual aids to help you grasp the schools of thought
I can't help but wonder why
Nihilism gets so striking a model
But there's nothing for the existentialists
Who oppose the defeatism
The idea that only faith in a higher power
or eventual reward would drive us to good
That nothing we do matters
That the world is inherently broken

In wondering what the existential model would look like
I think of Simone de Beauvoir's grave in Montparnasse
Covered with lipstick kiss marks
And the philosophy that says
You have a choice
And every day you can
Choose
To be better
To do good
To be the change you want to see in the world
The cathedral may be burning
But you can look for water

escapril day twenty one - knackered

Apr. 21st, 2025 05:12 pm
leanwellback: enjolras (lower half of face and shoulder) (film- we all want to change the world)
[personal profile] leanwellback
the knackermen used to come
to clear away dead or dying animals
the sick and injured
they'd take the carcasses
and turn them into something else
that they could sell
and burn whatever was left over
now the knacker's yard
is the palace at parliament
picking off the old and sick
the weak and hurting, those deemed
unfit for human consumption
they render our bodies
for profit

escapril day twenty - buttons

Apr. 21st, 2025 04:47 pm
leanwellback: dean on the laptop (spn- this is a job for ...THE INTERNETS!)
[personal profile] leanwellback
there's something so satisfying about a button
something you can push and feel it give
and know you've initiated
a process
tapping a screen just isn't the same
it's hard and unyielding
give me back the buttons
give me knobs and dials and switches
then maybe we'd have an easier time
turning things
off

recommendation for you Buffy fans

Apr. 20th, 2025 12:13 pm
deird1: Angel singing, with text "ceci n'est pas un chanteur" (this is not a singer) (Angel (french singer))
[personal profile] deird1
I went to a comedy show last night. Currently in Australia, but it's usually in the UK. If you're reading my blog, you'd probably enjoy it.

It's called BUFFY REVAMPED. And what happens is, Spike stands on stage for an hour, telling everyone the plot of Buffy the Vampire Slayer. It's hilarious.

Highlights include:
- Songs from the perspective of Buffy, Faith, and Xander (all performed by Spike wearing appropriate bits of costume)
- An overhead projector presentation about the Initiative
- Season 5 told mainly through poems by William the Bloody

He described Dawn as being "like a new board game, or a Christopher Nolan film; not shit, but you need time to get used to it".


It's fun! Go see it!

escapril day nineteen - visit

Apr. 19th, 2025 05:46 pm
leanwellback: crowley sitting in an ornate chair looking pensively off to the left (go- kyrie eleison)
[personal profile] leanwellback
It used to be going back home,
but then home changed where it was
and who it was.
Now I'm only visiting,
just passing through,
touching base with people who remember
a version of me
that no longer exists --
who rarely come to see
what my life looks like now.
The line between love and obligation
gets harder to define,
and those 179 miles of distance
make it blurrier with each year.
Now travelling 600 miles further,
to go where another piece of my heart is,
feels more like being home
than going back
to where I came from.

escapril day eighteen - home fire

Apr. 19th, 2025 10:43 am
leanwellback: louis standing in the crypt of the theatre des vampires while it burns, holding a scythe (vc- merciful death)
[personal profile] leanwellback
the letter came too late
a gasp of fear scribbled in the night
sent out in search of comfort
from the arms that had brushed away
so many bad dreams
in years gone by
the fires burned faster than I could ride
it came too late to hold you again
to whisper comforting lies
as the village was razed to the ground
the smoke and embers that remained caught
my broken heart
and set my anger ablaze
I will bide my time
I will stoke my vengeance
I will keep the home fire burning in my chest
until it engulfs
the one who snuffed out
the light of my life

***

a day late with this one. it was a sleepy feeling day yesterday. alex and I went to the gym late morning and then we went for a board game afternoon/evening with one of his friends and then I had to do circuits pacing the flat to get my steps in for the day lmao. anyway, brain was not happening for poetry last night but here we go. fully just pulled this from cadmus, my fire genasi paladin in alex's d&d campaign.

Should I Play D&D?

Apr. 19th, 2025 02:32 am
vaxhacker: (hermit)
[personal profile] vaxhacker

SOMETHING I have seen come up from time to time over the years before (and even since) games like Dungeons & Dragons have entered the mainstream is the question of whether it is “appropriate” or “good” for a person to get themselves involved in that sort of entertainment. Usually this is asked in connection with a particular demographic or faith tradition, such as, “Should a Christian allow their kids to play D&D?”

This isn’t an unreasonable question, though. People should be aware of what things they are getting involved in or letting their kids choose for entertainment, but it’s also important to be sure that you get accurate answers to that question upon which to base your decisions.

I think this question, in all its variations, essentially boils down to three fundamental areas of concern:

  1. Is D&D1 something inappropriate for someone of my religious persuasion to consume, if it has dragons, or magic, or demons, or whatever, in it?
  2. I heard kids who got involved with D&D back in the 80s came to psychological harm, got confused between fantasy and reality, committed suicide, murder, or other crimes as a result of what they learned by playing the game and its tendency to make people antisocial and prone to join Satanic cults.
  3. Should I be concerned about the sort of content I’d encounter in the game, such as explicit scenes of sex or violence, or even just the sort of people I’d be associating with and how well they’d be compatible with my own sense of ethics, morals, and sensibilities?

Valid concerns, and I have what I think are valid answers that I hope will be of help to anyone still asking any of them. While I’ll elaborate on them individually, I’ll give a little spoiler up front and say the answers to them are, respectively, “maybe,” “no,” and “yes,” but let’s talk about them in more detail.

Magic and Monsters

Question 1: Should I play D&D as a member of my religion?
I think this is, in essence, the same question as, “Should I let my kids read the Harry Potter or Lord of the Rings books?” And it has the same answer for the same reason. D&D is, at its core, a game about storytelling, and the kinds of stories we tell through the game are fantasy adventure stories like those I just named, or classics like the King Arthur legends, fairy tales, Olympic myths, the voyages of Sinbad, and so forth. It’s just that rather than passively reading a novel that someone else wrote for you, in this case, you get to actively experience the story from the point of view of the protagonists themselves, and control the outcome of the story through the choices you make.

These classic and modern tales do include mythical creatures, including some scary ones such as dragons, minotaurs, gorgons, and even demons, which our heroes confront and battle as these stories—which we have been entertaining each other with since the dawn of human history—use them to describe the epic struggle between the forces of good and evil. The heroes often have supernatural gifts or powers such as magic swords or wands or the ability to cast magic spells that make the stories larger than life and exciting to tell, since those things, like the fantastic creatures the heroes battle, don’t show up in our more mundane real lives.

If you are someone for whom a story that merely contains mention of such creatures of legend, or heroes who use magic to accomplish their goals, is offensive and would cause you to reject the book as a candidate for your summertime reading list, then it’s safe to say D&D is likewise not a game you will want to play. Conversely, if you read The Chronicles of Narnia or A Wizard of Earthsea and thought they were wonderful stories and thought it would be even better to actually “step into” a story like that and get to experience an adventure in such a world (or at least pretend to in a game), then D&D is probably going to be just fine.

Satanic Panic

Question 2: Isn’t D&D a gateway to Satanism, cults, mental and social problems, and crime?
I’ll try to be brief here since this one can be an enormous rabbit hole to fall into but I think it deserves mentioning since it had been so controversial in its time. If you’ve ever considered the Salem witch trials of 1692–1693 and wondered how any rational society could become gripped in that kind of hysteria, look no further than the United States circa 1980–1990. It was a tragic case that swept up many people and organizations in its wake, from day care centers and schools to religious organizations. Everyday citizens, law enforcement, television news anchors, and fired-up preachers were just certain that Satanic cults were lurking behind every corner and hiding under every bush. While this wasn’t specifically about D&D, as a relatively unknown game which sounded suspiciously strange and exotic to those who never heard of it before, it naturally got caught up in the furor along with everyone else and before long was accused of… well… all of the things I mentioned already in the introduction at the start of this entry above.

While unfortunate for those wrongfully accused of wrongdoing during this furor, there was a silver lining in all of this. Since the accusations of actual crime were so prominent and the concerns of severe psychological harm were so rampant, this caused the game to get a lot of actual scrutiny by professionals across all the relevant fields, where propaganda spread from pulpits and mimeographed pamphlets by (understandably) concerned (but unfortunately ill-informed) parents gave way to methodically gathered hard data and peer-reviewed scientific studies.

And what they found after a bright, hard light was shone on the reality of the effects of playing D&D was quite the stark contrast to what the headlines and pearl-clutching of the 80s led folks to expect. It turned out that, compared to their peers, teens who regularly played D&D were far less likely to succumb to suicide or suffer from social isolation and other issues, including involvement in criminal activities. One of the things that playing this game does do to you if you play it a lot, what it practically forces upon you as a consequence of playing it, in fact, is that it requires you to develop effective teamwork and social problem-solving skills. And it turns out those are actually rather applicable to helping you navigate your way in the real world as well.

As far as the alleged occult connections, they were found to be as non-existent as the accusations levelled against everyone else during the Satanic Panic. This was the time when everyone was whispering that evil rituals were secretly being conducted in every Jewish synagogue, every Mormon Temple and Stake Center, every neighborhood daycare center, Catholic church, basically anywhere, anyone, anything you could imagine. The D&D game takes place in fantasy worlds which include magical creatures and wizards who can cast spells. In the fictional stories we read out of books for fun, and the games we play, a demon may show up to be the villain to be defeated by the heroes. Nothing in the game remotely pretends any of it is real, purports to teach you how to actually cast spells, summon real demons, or any nonsense of the sort.

Know Before You Go

Question 3: If I play, will I be comfortable with the subject matter, themes, people I’m associating with, etc.?
Now this, I think, is not only an excellent question, but the one I think you must absolutely take seriously. Not, I emphasize, that this is a problem with the game, but rather this is something important to be aware of, and to manage properly. Your experience, and whether playing D&D is a rewarding and fun hobby that you enjoy, or a negative experience you don’t care to repeat again, hinges on this one issue more than any other. As I mentioned earlier, D&D is a game where you sit down with your friends to collectively tell a story together. Each of you takes on the role of one of the heroes of the adventure story, actively directing how the story will turn out as you decide what your character will do as he or she faces each challenge in each of the scenes as the story’s plot unfolds.

But what sort of story will it be, exactly? If you walk into a bookstore, there are all kinds of novels you could choose to read. The store will be happy to sell you whichever one catches your interest and aligns with your personal tastes without judging you. Another patron might not have the same interests and in fact you and the next person in line might be shocked and appalled at each other’s tastes in literature. But that doesn’t mean bookstores are bad or that reading novels is wrong to enjoy. It means books of all kinds offer something for everyone and everyone can choose the books they personally want to read.

We can say the same about what films we watch. And, as it turns out, the same applies to the adventures we play in D&D games.

Nothing in the game will encourage or constrain how you tell your particular story or what kind of elements you choose to include in it. Maybe yours will be light-hearted and comedic. Or perhaps you prefer a gritty, grim-dark tale where the characters face danger and violent confrontations or crime and injustice more directly. Maybe yours will include steamy romantic scenes, or alternatively you may want to just suggest such things happen “off camera” or perhaps never bother to refer to them at all because you’re too busy rescuing the captive villager from an ogre.

That is all entirely up to the people you play with at your particular game table and will be different than anyone else playing their own games at their tables. And that means it is vitally important to know who you are playing with and how they want to experience their story when you all start your adventure together. You’ll want to establish some common ground rules together. What is the tone you want to set? What elements are out of bounds? What would you enjoy most to be part of in terms of story, setting, and plot?

A good GM2 will start out with some kind of “session zero” before launching the campaign proper, giving the group a chance to settle in and give all the players time to get comfortable with each other and come to agreement about what everyone’s expectations are.

Personally, even though I play with a group of friends I’ve known for a long time, I still start off by sending everyone an online survey which asks some very specific questions about sensitive topics and how comfortable they feel having them included or referenced in our story. You never know where someone’s real-life discomforts are and the whole point of playing a game together is for everyone to have fun. If you throw something into a game where anyone at the table ends up feeling like it’s suddenly not fun for them anymore, then as a GM you just failed somewhere.

I’ll illustrate with a few actual examples. I know one person who was so arachnophobic that they would have panic attacks even at the sight of plastic spider decorations at Halloween. If they played D&D at my table, knowing that, I would make sure not to have any giant spiders (a common monster in D&D adventures—and by “giant spider” I mean a spider as big as you are) in that particular game because that would just be cruel to do that to them. In another case, we played a game where a coup was staged against a usurper who had illegitimately taken over the throne of the kingdom (we were there to put the rightful heir back on the throne). One complication was that one of the members of his court, a top advisor who would likely end up being in the final battle, was also pregnant with the usurper’s child. That opens all kinds of ethical and moral quandries for the players to struggle with. In my group, they found a creative way to take the expectant mother safely out of the fight so there was no danger to her or her unborn child and she was held in custody while the rest of the battle took place. However, I heard of another group who played the same adventure where the GM knew that one of their players had just suffered a miscarriage in her own life, and even having that scene in their telling of the story at all would just hit too close to home for that player, so they thought it best just to remove that from the story entirely.

In whatever ways you need to, your table will arrange to be telling a story that is comfortable to you for your personal moral framework and interesting to what you enjoy in an adventure story. And if it isn’t, you need to go find another table that will do that. There’s no reason to put up with one that won’t. It’s certainly not the case by any means that all D&D tables are the same. In fact, every one is virtually as unique as each person playing it.

I fell in love with Dungeons & Dragons, and the storytelling of it, and the weird dice, and the fact that it didn’t use a traditional board. It felt like I was a part of something special and almost kind of like a secret club because a lot of people didn’t know what it was and didn’t understand it.
—Wil Wheaton



__________
1I will use D&D here as the representative case since it’s the big name that’s most easily recognized, but it’s worth noting that this is actually a whole market full of hundreds of similar table-top fantasy role-playing games.
2The Game Mater (GM) is the referee who runs the game and is in charge of making sure everyone is on the same page and also sets up the story that you’ll be playing. So most of all it’s important that everyone be able to trust that they know where everyone’s sensibilities and preferences are, and that they will respect them both in terms of where they take the story and also ensuring that the behavior of each of the players stays in line with the group’s agreements.

escapril day seventeen - crowning

Apr. 17th, 2025 08:40 pm
leanwellback: trees in a misty forest with a mossy floor (stock- to lose my mind and find my soul)
[personal profile] leanwellback
the woodland held audience today,
calling me to come and bear witness
to its majesty.
the birds heralded the morning,
the hushed chatter of water
underscoring their chorus,
as the river glided by
with diamonds sparkling
upon its slender neck.
the air was fragrant, perfumed
with apple blossom and honeysuckle.
I weaved between the slender trees
delicately dancing across dappled leaves
and when I stopped to bask
in the stillness
awed by the arbors, bowing to each bough,
a passing cloud curtsied with the breeze
and the sun came forth,
crowning the canopy with golden light

escapril day sixteen - worm and bone

Apr. 16th, 2025 05:30 pm
leanwellback: steve straining to hold up his shield against an attack (film- hold the line)
[personal profile] leanwellback
the darkness comes to quell the light within
and turn your bright heart into cold, hard stone.
you must go on living, don't let them win

they'll tell you your existence is a sin
and cast you out to perish or atone.
the darkness comes to quell the light within

they would see your soul withered, paper thin,
'til you're down with the worms; nothing but bone.
you must go on living, don't let them win

they want you to stop before you begin,
to recage the ones who've already flown.
the darkness comes to quell the light within

but you are the angel dancing on a pin,
you are the star that will not be outshone!
you must go on living, don't let them win

don't ask, just tell them: we have always been,
remember that you are never alone.
when darkness comes to quell the light within
you must go on living, don't let them win

*

I had planned on doing something macabre for today's prompt when I first saw it, but given the latest bullshit in my country, I decided to go defiant instead. fuck TERFs and all the nazi scum they run with. have a villanelle about it.

escapril day fifteen - poise

Apr. 15th, 2025 03:41 pm
leanwellback: shot from pride & prejudice 2005, lizzie sat below a tree (film- out here in the fields)
[personal profile] leanwellback
I took a photo of you once
We were in an art gallery
One of our first trips together
You stopped to look at a painting
A still life
A vase full of flowers
You paused mid motion, one foot still out
Delicately pointed
Years of dance lending you effortless grace
The gold of your jumper matched the frame
Your wine red leggings mirrored in the painted petals
So elegant and beautiful
Poised
Like the elegant stems in the image you studied
As I studied you and captured my own still life

*

we're currently sitting in frankfurt airport, waiting for our connection. triad spring break starts soooon ❤️
duskpeterson: The lowercased letters D and P, joined together (Default)
[personal profile] duskpeterson

The best place to start your tour of the Koretian palace is in the oldest part: the courtyard of the royal residence.

These days, you will need to receive special permission to visit the courtyard; the days when commoner children played here are no more. But such permission is readily granted to visitors of peaceful intent. You may apply for permission to any guard, whereupon you will be interviewed for your motives in visiting. This is routine; do not take offense. Northern mainlanders should most assuredly not draw their blades.

The courtyard is of a surprisingly plain appearance, except for the pavement that gives the courtyard its name. Visitors to Capital Mountain will recognize that the material for the golden pavement was taken from the sacred cave there. Although the courtyard is not considered to be sacred, it has witnessed centuries of important events. It was here, for example, that the current ruler of Koretia gave his oath to look after the Koretian people.

A well in the courtyard reminds us that Koretia's place of government has long been a location for mundane domestic activities. To the east, shabby slave-quarters once stood, a shameful shadow upon Koretia's past. These quarters have since been torn down, replaced by storage areas, but a small, unmarked door leads to the former royal prison. You may enter this area; it is quite small. At the very back is a room where one of the Jackal's followers died as a result of torture, during the years when the Jackal was considered an outlaw by his own people.

To the west is the face of the royal residence. This building may not be entered by tourers, but standing here you can see the windows of some of the rooms where great events took place. This residence deserves a chapter to itself.


[Translator's note: A closer look at the courtyard and its events can be found in Death Mask.]

escapril day fourteen - swallow

Apr. 14th, 2025 05:21 pm
leanwellback: lestat and nicolas standing with their faces close, lestat's finger on nicki's cheek (vc- mine (and you could be))
[personal profile] leanwellback
they say absence makes the heart grow fonder
they say nothing of hunger
of thirst

as the time passes and the distance remains
my cravings grow to fill the space between
and consume

so when we are close enough once more to touch
to feel, to smell, to taste, I long
to feast

knowing that all too soon we must fast once more
I savour the taste of you on my tongue
and swallow

escapril day thirteen - amber

Apr. 13th, 2025 04:46 pm
leanwellback: illustration of a dragon flying in front of a sunset (stock- here there be dragons)
[personal profile] leanwellback
wait
the colour of caution
don't linger in this liminal space
or you may find yourself
static

slow
the mellifluous ooze
sapping the life from any caught here
trapped and frozen in time
solid

set
inside a silver claw
the tears of the heliades glow
with the light of the sun
endless

escapril day twelve - coagulate

Apr. 12th, 2025 11:50 am
leanwellback: commander shepard looking battleworn but determined (me- i'd say i take 5 out of 6)
[personal profile] leanwellback
they beat us down and bruise our hearts
they spill our blood and wash their hands
but we coagulate
we join together, solidify
wipe the sweat from our brows
fists up, coming out
we rise for another round

escapril day eleven - rust

Apr. 11th, 2025 10:55 am
leanwellback: louis on the floor of a church altar reclining back, lestat crouched beside him his hand on louis's chest imploringly (vc- offer me that deathless death)
[personal profile] leanwellback
chipped paint on a metal surface revealing an area of rust shaped like a loveheart


the bright blue hue of the playground
is chipped and worn, flaking away
where small hands have gripped again
and again, pigment slowly eroding
in one part it has gone completely
revealing a tiny rust heart
the protective coating stripped away
the metal beneath exposed
transformed by the elements
the coronary corrosion a reminder
that being held means being vulnerable
that to be loved is to be changed

Council Hill (Tempestuous Tours)

Apr. 11th, 2025 04:21 am
duskpeterson: The lowercased letters D and P, joined together (Default)
[personal profile] duskpeterson

Koretia's army headquarters, located near the city marketplace, are off-limits to casual visitors. Northern mainland warriors who wish to learn more about the soldiering of the Three Lands are advised to send letters of enquiry by their chieftains beforehand, in order that a special tour of the army headquarters can be arranged for them.

Squeezed between the marketplace and the army headquarters is Council Hill, the most famous location in Southern Koretia. Koretia's government is housed here, as it has been for as long as Koretia has existed.

The appearance of the hill has changed considerably, just in my own lifetime. During my childhood, the hill was covered with trees, and there were no barriers to prevent casual passersby from entering the seat of power.

Nor are there now, unless you count the Jackal's eyes and claws. Do not treat lightly the rumors you hear of how the Jackal protects himself and his people. Countless men did during his first year of power, which is why the capital of Koretia was forced to create a new cemetery.

The Jackal, however, has upheld the long Koretian tradition of permitting free access to the government buildings by the Koretian people. You will see men, women, and children wandering up and down Council Hall to a degree that shocks Daxions and Emorians. It would shock me as well, if I hadn't raced through the council courtyard so often when I was young.

Most of the trees no longer exist; they were burned down during the Midsummer Battle and never replaced. Instead, a moat encircles Council Hill, which came in handy during a Daxion attack on the city in 991. Your credentials will be checked at the end of the moat's bridge, but only lightly, to ensure that you already passed through the main checkpoints at the gates of the city.

The hill is in the process of being given steps; at the moment, the only way to reach the top is to climb on grass. Wear boots, if you possess them; the grass can be slippery.

So can the city's pickpockets. Be wary.


[Translator's note: Daxis's attack on Koretia's capital appears in Breached Boundaries. The moat plays a starring role.]

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